chrisevans3d.com Report : Visit Site


  • Ranking Alexa Global: # 1,822,518

    Server:Apache...

    The main IP address: 208.113.173.184,Your server United States,Brea ISP:New Dream Network LLC  TLD:com CountryCode:US

    The description :look around.. reel/resume artwork blog tutorials/files hardware research reference about me links contact leaving crytek, speaking at gdc 2009 [04/28/08] last november i left crytek and took a positio...

    This report updates in 20-Aug-2018

Created Date:2002-04-14
Changed Date:2019-07-02

Technical data of the chrisevans3d.com


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Latitude: 33.930221557617
Longitude: -117.88842010498
Country: United States (US)
City: Brea
Region: California
ISP: New Dream Network LLC

HTTP Header Analysis


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ETag:"7b8a-461430b972300"
Date:Mon, 20 Aug 2018 09:23:55 GMT
Content-Type:text/html

DNS

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HtmlToText

look around.. reel/resume artwork blog tutorials/files hardware research reference about me links contact leaving crytek, speaking at gdc 2009 [04/28/08] last november i left crytek and took a position at industrial light + magic as a creature technical director; about the only thing that could wrench me away from frankfurt. i have always been so interested in creatures/anatomy, and, from a young age, considered ilm the best of the best when it came to these. i feel very lucky to be able to join another great team of people, and not only that, but learn so much from them on a daily basis. gdc 2009: technical art techniques panel: tools and pipeline [march tba] we are doing another panel on technical art techniques! this time focusing on tools/pipeline issues. since i am no longer representing crytek, i will be moderating the panel, but we have added some great speakers this year! speaking at fmx, blog, gdc08 slides, new tutorial [04/28/08] fmx: crysis management: maxscript tools development at crytek [wed 02/20/08 2:30pm-4:30pm] i am speaking with my friend/coworker mathias at fmx, the largest computer graphics conference in europe. when i arrived at crytek there were no scripted artist/animator tools, over the next two years we ramped up to many, many tools with thousands of lines of code. the first part of this lecture will be an introductory course on maxscript, showing many tips and tricks for beginners, the rest will serve as an overview of maxscript tools development at crytek. slides are posted in the [ tutorial/slide ] section. blog: stumbling toward 'awesomeness' i have put up a blog where i (when i find the time) will discuss industry trends, art, games, graphics, rigging, math, etc. my musings on general things related to the industry i work in. i have found a lot of blogs of other tech artists in the industry very useful from time to time, and i hope any of my thoughts can be of use to others, as we are all essentially doing the same things in some form or another. gdc08 slides up the slides for technical art techniques: state of the industry have been posted, however the media will be added as it is cleared by each respective studio. slides are posted in the [ tutorial/slide ] section. new tutorial: creating interactive motionbuilder user interface tools i put up a tutorial explaining how to create interactive user interface tools in motionbuilder. i decided to put this up after doing a lot of research and not really finding anything explaining this. basically, due to threading issues, mbuilder locks up whenever you create a ui (opena window). to get around this you create an external app that piggybacks on mbuilder as a child window, and pipes python commands into it via a telnet console. [seriously] speaking at gdc 2008, crysis platinum, cryengine2 on consoles [01/30/08] gdc: technical art techniques: state of the industry [thurs 05/08/08 2:00pm-3:00pm] i am speaking at gdc with my friends paul thuriot, jason parks, and judd simantov. we will be talking about the different technical art techniques that we each use at our respective companies (crytek, lucasarts, scea, naughty dog). topics include: character rigging and setup, cloth, facial animation, troubleshooting pipeline issues, etc... crysis goes platinum!!! it's official, in the first 45 days we sold over a million copies of crysis! and only 15% of that was in the us. we localized to many, many, languages and were even the first game to be localized to one or two of them; glad to see it paid off. cryengine2 on consoles i can't really say much other than we have been very busy bees, check out the press release here . we should have some really interesting stuff for you to see, so if you're at gdc, swing by booth #6611 in the north hall. siggraph news, crysis 'best pc game' at e3/gc, gdc slides up [08/27/07] siggraph 2007: keynote, electronic theater, guerilla studio during his siggraph keynote , glen entis showed some crysis gameplay as example of the future of realtime graphics in games. we also had a cryengine2 piece in the electronic theater , which you can watch on our website . last but not least, this year marked my tenth year working in the guerilla studio at siggraph. in the animation area we had some pcs where people of all ages could come in and animate animals from crysis , then see them in cryengine2 . this lead to a lot of great collaborative stuff: from crabs walking around on their front claws, to breakdancing chickens. i have also posted the et and keynote vids in the [ artwork ] section, they are available elsewhere on the internets, but i would rather not hotlink some poor soul. crysis wins 'best pc game' at e3 and gc! i was just floored. we were up against some tough competittion like spore, starcraft 2, enemy territory quake wars, call of duty 4, half life orange box, sam n max:season 1, bioshock, unreal tournament 3, world of warcraft, medal of honor: airborne, stranglehold and others.. i hope we don't let anyone down, it's a real honor to be nominated as 'best pc game' at the two largest gaming shows of the year. [ e3 awards ] [ gc awards ] gdc07 slides and videos after 10 months i have finally found time to post up slides and video from our gdc presentation: evolve: character pipeline advances for next-gen titles . you can also purchase the accompanying audio from gdc here . i apologize to the people at gdc who were told that ths slides/video would be available 'soon', i would say 30% of the time was getting cleared to release the stuff and 70% was trying to find time to comment the slides with hanno and package the video. i'll leave you with a screen from crysis , character by hanno hagedorn, korean arms rigged by our new tech artist dimitry kachkovsky! you heard that right, i am no longer the only tech artist! speaking at gdc 2007, crysis at ces, some high res screens! [01/15/07] presenting on next-gen character technology at gdc '07 (thurs 4-6, west hall room 2024) my good friend hanno and i will be giving a talk at the 2007 game developers conference . our 2 hour session is titled evolve: character pipeline advances for next-gen titles , and we will be discussing a lot of the technology behind crysis, and cryengine2. we will cover facial animation, and new solutions for realtime deformation, such as the nano-muscle suit you see in the screens below. they have it listed as one of the 'featured' talks in this months game developer magazine, and on the website; kinda freaks me out. we have some great stuff to show; i don't think anyone will be let down. gdc session, fmx, pixelworkshop [03/18/07] gdc: character pipeline advances for next-gen titles i want to thank everyone who showed up for our gdc session, the feedback was great! i apologize if you were turned away at the door, the fire marshall is retty strict with the cc, and the room we spoke in was completely packed. i will link to our slides when they are up on the gdc website, they do not mirror video though. i have been told that we (crytek) will mirror the videos. i will post links when they are available. fmx, pixelworkshop hanno and i will be giving a tutorial on "artist driven pipelines" at pixelworkshop in vienna next weekend, and we will be speaking at fmx , the european arm of siggraph may 1rst through 4th on roughly the same topic. speaking at gdc 2007, crysis at ces, some high res screens! [01/15/07] presenting on next-gen character technology at gdc '07 (thurs 4-6, west hall room 2024) my good friend hanno and i will be giving a talk at the 2007 game developers conference . our 2 hour session is titled evolve: character pipeline advances for next-gen titles , and we will be discussing a lot of the technology behind crysis, and cryengine2. we will cover facial animation, and new solutions for realtime deformation, such as the nano-muscle suit you see in the screens below. they have it listed as one of the 'featured' talks in this months game developer magazine, and on the website; kinda fre

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Domain Name: CHRISEVANS3D.COM
Registry Domain ID: 85588291_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.godaddy.com
Registrar URL: http://www.godaddy.com
Updated Date: 2019-07-02T11:59:38Z
Creation Date: 2002-04-14T23:29:59Z
Registry Expiry Date: 2020-07-01T11:59:59Z
Registrar: GoDaddy.com, LLC
Registrar IANA ID: 146
Registrar Abuse Contact Email: [email protected]
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